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(NewYork: Routledge, 1991).

33. Роль аудитории в освещении Боба Фетта см. в Will Brooker, Using the Force: Creativity, Community and Star Wars Fans (NewYork: Continuum, 2002).

34. Janet Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Cambridge, Mass.: MIT Press, 1999), pp. 253–258.

35. Ibid.

36. Ibid.

37. “Mahiro Maeda,“ интервью, доступно по ссылке: http://www.into-thematrix.com/rl_cmp/rl_inter\dew_maeda2.html

38. Geof Darrow, «Bits and Pieces of Information,» доступно по ссылке: http://whatisthematrix.warnerbros.com, повторно опубликовано в ред. Andy and Larry Wachowski, The Matrix Comics (New York: Burlyman Entertainment, 2003).

39. Jeff Gordinier, “1999: The Year That Changed the Movies,“ Entertainment Weekly, October 10 2004, http://www.ew.eom/ew/report/ 0.6115.271806_7_0_.00.html

40. Murray, Hamlet, p. 25.

41. Maeda, интервью.

42. Betty Sue Flowers (ред,), Joseph Campbell's The Power of Myth with Bill Mayers (NewYork: Doubleday, 1988).

43. В качестве примера см., М. М. Goldstein, «The Hero's Journey i n Seven Sequences: A Screenplay Structure,» NE Films, September 1998, http:// www.newenglandfilm.com/news/archives/98september/sevensteps.htm; Troy Dunniway, “ Using the Hero'sjourney in Games,“ Gamasutra.com, http:// www.gamasutra.com/features /2000127/d unniway_pfv.html.

44. Robert Ebert, “The Matrix Revolutions,“ Chicago Sun Times, November 5, 2003.

45. David Edelstein, “Neo Con,“ Slate, May 14,2003, http://slate.msn.com/ id/2082928.

46. Фанаты – не единственные, кто ищет смысла в Матрице. В качестве примера см. William Irwin (ред.), The Matrix and Philosophy: Welcome to the Desert of the Real (Chicago: Open Court, 2002).

47. Brian Takle, “The Matrix Explained,“ May 20, 2003, http://webpages. charter.net/btakle/matrix_reloaded.html

48. Ebert, “Matrix Revolutions.“

49. John Gaudiosi,“ 'Matrix' Vid Game Captures Film Feel,“ Hollywood Reporter, February 6, 2003, доступно по ссылке: http://www.thelastfreecity. com/docs/7965.html

50. Stephen Totilo,“ Matrix Saga Continues On Line – Without Morpheus,“ MTV.Com, May 26, 2005, http://www.mtv.com/games/video_games/news/ story.jhtml?id=1502973

51. Richard Corliss, “Popular Metaphysics,“ Time, April 19,1999. В качестве примера см., Suz, “The Matrix Concordance,“ http://members.lycos.co.uk/ needanexit/concor.html

52. В качестве примера см., Suz, “The Matrix Concordance,“ по ссылке http://members.lycos.co.uk/needanexit/concor.html

53. David Buckingham and Julian Sefton-Green, «Structure, Agency, and Pedagogy in Children's Media Culture, «в ред. Joseph Tobin,