(NewYork: Routledge, 1991).
33. Роль аудитории в освещении Боба Фетта см. в Will Brooker, Using the Force: Creativity, Community and Star Wars Fans (NewYork: Continuum, 2002).
34. Janet Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Cambridge, Mass.: MIT Press, 1999), pp. 253–258.
35. Ibid.
36. Ibid.
37. “Mahiro Maeda,“ интервью, доступно по ссылке: http://www.into-thematrix.com/rl_cmp/rl_inter\dew_maeda2.html
38. Geof Darrow, «Bits and Pieces of Information,» доступно по ссылке: http://whatisthematrix.warnerbros.com, повторно опубликовано в ред. Andy and Larry Wachowski, The Matrix Comics (New York: Burlyman Entertainment, 2003).
39. Jeff Gordinier, “1999: The Year That Changed the Movies,“ Entertainment Weekly, October 10 2004, http://www.ew.eom/ew/report/ 0.6115.271806_7_0_.00.html
40. Murray, Hamlet, p. 25.
41. Maeda, интервью.
42. Betty Sue Flowers (ред,), Joseph Campbell's The Power of Myth with Bill Mayers (NewYork: Doubleday, 1988).
43. В качестве примера см., М. М. Goldstein, «The Hero's Journey i n Seven Sequences: A Screenplay Structure,» NE Films, September 1998, http:// www.newenglandfilm.com/news/archives/98september/sevensteps.htm; Troy Dunniway, “ Using the Hero'sjourney in Games,“ Gamasutra.com, http:// www.gamasutra.com/features /2000127/d unniway_pfv.html.
44. Robert Ebert, “The Matrix Revolutions,“ Chicago Sun Times, November 5, 2003.
45. David Edelstein, “Neo Con,“ Slate, May 14,2003, http://slate.msn.com/ id/2082928.
46. Фанаты – не единственные, кто ищет смысла в Матрице. В качестве примера см. William Irwin (ред.), The Matrix and Philosophy: Welcome to the Desert of the Real (Chicago: Open Court, 2002).
47. Brian Takle, “The Matrix Explained,“ May 20, 2003, http://webpages. charter.net/btakle/matrix_reloaded.html
48. Ebert, “Matrix Revolutions.“
49. John Gaudiosi,“ 'Matrix' Vid Game Captures Film Feel,“ Hollywood Reporter, February 6, 2003, доступно по ссылке: http://www.thelastfreecity. com/docs/7965.html
50. Stephen Totilo,“ Matrix Saga Continues On Line – Without Morpheus,“ MTV.Com, May 26, 2005, http://www.mtv.com/games/video_games/news/ story.jhtml?id=1502973
51. Richard Corliss, “Popular Metaphysics,“ Time, April 19,1999. В качестве примера см., Suz, “The Matrix Concordance,“ http://members.lycos.co.uk/ needanexit/concor.html
52. В качестве примера см., Suz, “The Matrix Concordance,“ по ссылке http://members.lycos.co.uk/needanexit/concor.html
53. David Buckingham and Julian Sefton-Green, «Structure, Agency, and Pedagogy in Children's Media Culture, «в ред. Joseph Tobin,